

Stock 1 in stock Local release date: Format Mixed media product (251.00mm X 203.00mm) 600. Request PDF Python - An Introduction to Programming This is a book that.

Parker is the author of several texts, including: Python: Introduction to Programming and Python 3 Pocket Primer. Imprint MERCURY LEARNING Author Parker, James R. His areas of research include computer games and media art, computer simulation, and educational technology. Parker, PhD is a professor of Art Digital Media at the University of Calgary. C: The NPC (Boat) Class for the Example Game. B: C2H6O Jet Boat Race Game Design Document. 11: Cards.12: Platformers: Methods for Building a Side-Scrolling Game. Instructor resources are available for use as a textbook.Ĭhapter 0: Games. The companion files contain all of the resources described in the book, e.g., example code, game assets, video/sound editing software, and color figures. New chapters on card games and a side-scroller.

Real games are created as you work through the text and significant parts of a game engine are built and made available for download. This book will guide you through the basic game development process using Python, covering game topics including graphics, sound, artificial intelligence, animation, game engines, etc. Teaches basic game development concepts using Python including graphics, sound, artificial intelligence, animation, game engines, collision detection, Web-based games, and more Includes code samples using Pygame Features new chapters on card games (Ch.11) and building a side-scrolling game (Ch.
